struct PlayController: View {
var buttonSize:CGFloat = 32
var body: some View {
HStack(spacing: 30) {
Button {
} label: {
Image(systemName: "stop.fill")
.resizable()
.frame(width: buttonSize, height: buttonSize)
}
Button {
} label: {
Image(systemName: "play.fill")
.resizable()
.frame(width: buttonSize, height: buttonSize)
}
Button {
} label: {
Image(systemName: "backward.end.fill")
.resizable()
.frame(width: buttonSize, height: buttonSize)
}
Button {
} label: {
Image(systemName: "forward.end.fill").resizable()
.resizable()
.frame(width: buttonSize, height: buttonSize)
}
}
}
}
import UIKit
import SwiftUI
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
view.backgroundColor = .red
constrainControllers()
}
private func constrainControllers() {
let controlSwiftUIView = PlayController()
let controller = UIHostingController(rootView: controlSwiftUIView)
controller.view.translatesAutoresizingMaskIntoConstraints = false
self.addChild(controller)
self.view.addSubview(controller.view)
controller.didMove(toParent: self)
controller.view.heightAnchor.constraint(equalToConstant: 100).isActive = true
controller.view.leadingAnchor.constraint(equalTo: self.view.layoutMarginsGuide.leadingAnchor).isActive = true
controller.view.trailingAnchor.constraint(equalTo: self.view.layoutMarginsGuide.trailingAnchor).isActive = true
controller.view.bottomAnchor.constraint(equalTo: self.view.layoutMarginsGuide.bottomAnchor).isActive = true
}
}