override func viewDidLoad() {
super.viewDidLoad()
print("printing view.bounds in viewDidLoad: \(view.bounds)")
print("printing view.safeAreaInsets in viewDidLoad: \(view.safeAreaInsets)")
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
print("printing view.bounds in viewWillAppear: \(view.bounds)")
print("printing view.safeAreaInsets in viewWillAppear: \(view.safeAreaInsets)")
}
override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
print("printing view.bounds in viewWillLayoutSubviews: \(view.bounds)")
print("printing view.safeAreaInsets in viewWillLayoutSubviews: \(view.safeAreaInsets)")
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
print("printing view.bounds in viewWillLayoutSubviews: \(view.bounds)")
print("printing view.safeAreaInsets in viewWillLayoutSubviews: \(view.safeAreaInsets)")
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
print("printing view.bounds in viewDidAppear: \(view.bounds)")
print("printing view.safeAreaInsets in viewDidAppear: \(view.safeAreaInsets)")
}
結果
printing view.bounds in viewDidLoad: (0.0, 0.0, 414.0, 896.0)
printing view.safeAreaInsets in viewDidLoad: UIEdgeInsets(top: 0.0, left: 0.0, bottom: 0.0, right: 0.0)
printing view.bounds in viewWillAppear: (0.0, 0.0, 414.0, 896.0)
printing view.safeAreaInsets in viewWillAppear: UIEdgeInsets(top: 0.0, left: 0.0, bottom: 0.0, right: 0.0)
printing view.bounds in viewWillLayoutSubviews: (0.0, 0.0, 414.0, 896.0)
printing view.safeAreaInsets in viewWillLayoutSubviews: UIEdgeInsets(top: 48.0, left: 0.0, bottom: 34.0, right: 0.0)
printing view.bounds in viewWillLayoutSubviews: (0.0, 0.0, 414.0, 896.0)
printing view.safeAreaInsets in viewWillLayoutSubviews: UIEdgeInsets(top: 48.0, left: 0.0, bottom: 34.0, right: 0.0)
printing view.bounds in viewDidAppear: (0.0, 0.0, 414.0, 896.0)
printing view.safeAreaInsets in viewDidAppear: UIEdgeInsets(top: 48.0, left: 0.0, bottom: 34.0, right: 0.0)